- So I went on PTS and leveled up to test if the Sidearm as Primary Prestige option would allow me to carry 2 pistols (primary and secondary) I was pleasantly surprised when it allowed me to carry an underboss in the primary and a Blackhand in the secondary, however when equipping the loadout, the primary is still disabled as if i was carrying a Rifle. /u/wrel: Will you please let us know if you.
- For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled 'Unable to use sniper Rifle'. The cloak only has to be in your equipped slot for it to disable primary weapons. User Info: SNES64DCXbox. So if you have the stalker in the equipment slot and are not activaly cloaked you cannot choose the sniper?
Planetside 2 Vanguard Defense Slot! I often run slots suppression with defense as well for even faster repairs. Get used to the zeroing speed and you will soon be able do you have to report gambling winnings in canada to accurately and quickly land 2 planetside 2 vanguard defense slot hits on enemy stationary infantry.
Fury – automatic grenade launcher. I did not expect much from it and it did seem like an excuse from the devs for not addressing pressing issues (damn those landing gears!).Effectiveness against vehicles. All tank cannons are effective against vehicles, each in their own right.Being able to use it to strafe or reverse would increase it's usefulness alot. Auto repair Performance Slot :. Is a secondary public school located in.Fury, Fury might be even better, or even Fury, Basilisk.Then planetside 2 vanguard defense slot keep a yoga classes casino distance of 50-100 meters from the bad dudes so that your empire colored stripes don't stand out too much.
The setup is for AI, so I don't bother with nano auto repair
Prowler is the best tank for soloing, because it can deal high damage to vehicles even without a secondary gunner, so the secondary weapon slot can be dedicated to an anti-air weapon for self defense. Vanguard Health: Ability wise the Prowler is the Flanking tank, not the Magrider, but the TR don't want to do that so they just fight headon, where Ny Daily News Casino the Prowler is still Powerfull.
G30 Walker and G40-F Ranger An easy choice. Can be used to engage or disengage, as well as to move over otherwise impassable terrain. Tips for MBTs Aircraft Aircraft Handling Basics Hover Horizontal flight PlanetSide 2 aircraft are unique.
The other choices are great too, but I enjoy having an upgrade where I can definitely see its huge effect and count the number of times it has saved me. Get used to the zeroing speed and you will soon be able to accurately and quickly land 2 hits on enemy stationary infantry.
By default, it takes 40 seconds to fully regenerate afterburner fuel. Epiphone Casino Coupe Vintage Sunburst If you concentrate on support and certed into special grenades, like flashbangs, this might be an option for you. Sandia Casino Bingo Times
Defense Slot 100Increases the vehicle's total health pool by 7%. ShareSaveCommunity Details r/Planetside 45.4k Subscribers 696 Online Subreddit for Planetside and Planetside 2, a MMOFPS by Daybreak Games Company Subscribe Create Post Subreddit Community Sites/Pages Community Discords Community IRC channel New player tips and tricks Planetside 2 PS4 subreddit Reddit Planetside 2 Team Tracker Subreddit Traffic Stats Test Outfit:
- Vehicles are vulnerable to infantry at close range.
- 200Increases the vehicle's total health pool by 8%.
- Ammo capacity :
- 500Repairs 6.25% of the vehicle's health each second.Will repair nearby vehicles, not yourself.
- ESF pilots are particularly blinded by this upgrade for some reason.
- The HESH, old HE equivalent.
- BlueberryFruitshake 1 point · 4 years ago Pretty much the HEAT splash is meant to not kill enemies but instead wound them.
Other resources You can learn a lot about tanks at Armorpedia Credits Huge thanks to the amazing PlanetSide 2 community members, who contributed many suggestion on worthwhile early vehicle certifications in this thread : Hader102, Hell_Diguner, calisai, tacularcrap, DasHaussaa, st0mpeh, Aloysyus, RexCL, ShadowInsignus, RubberDough, MrLayZboy, kszyhon, TestMir954, Withstand_Connery, Mentleman, Xerox1231, Bvllish, drxxdumazz, Skrewie, shanterlad, moewillis2, McLegendd. Always try to take the shortest route out of enemy frontlines if things go sour, either planetside 2 vanguard defense slot behind your allies or far poker theory texas holdem behind enemy lines. This concludes the engineer certifications guide. #9Last edited by Halkesh, Aug 10, 2014 Racer + Autorepair is a deadly combo for mid/long range strafing runs on targets out in the open.The Scythe is the empire specific fighter (ESF) of the Vanu Sovereignty.
- Add the fact slots can equip the vanguard shield, you become a formidable force.
- Still those 2 setups are for very different purposes and one has to play accordingly to use them to their full extent.
- Usually you will be operating at great altitudes making landings take even longer.
- One could say I've invested fairly heavily in the Magrider.
Class specific suit slots Continued from the pevious section:
- Fire Supression Utility:
- Fortunately the power of the fury has been nerfed quite a bit.
- The biggest threat to a deployed sunderer are mines.
- 100, 125, 150, 200, 250.Page 1 of 6 1 2 3 4 5 6 Next > CactusLynx A Prowler will always be able to outshoot one, and a Vanguard will always be able to take more punishment, so what does the Mag have?
- The role of the Lightning is Best Defense Slot for the Magrider?
- This includes the universal utility slot and the suit slot (which has some special sidegrades for different classes, but I will list them here).The speed increase will most likely not help you to outrun any threats that you would not have evaded without it.
- Can be used every 30 seconds.
- Class specific suit slots The Engineer Comments Disclaimer This entire guide reflects my personal opinion only, based on my experience with the game.
- Dispara proyectiles lser muy precisos, que proporcionan una considerable.
- Sundies like this are the key to winning any battle.
- If a squad member enters the vehicle, they will become the new owner, and will be able to pilot it.
- Firing can give away your position to enemies, and make your vehicle a target.I will also have to change quite a few things, after all the balance changes, for example the power of medkit spam, heat nerf etc.
Ask your vehicle pilot if you’re not sure what your weapon does
- ESFs are effective at hunting Liberators and Galaxies, especially if they don’t have escorts and means of self defense against aerial threats. Tomcat / Photon A2A lock on missiles are especially effective in that role. Automatic repairs:
- Armor wont save you from missiles or tank shells or rocket pods and are only 'useful' in the point that you have someone repairing you.Originally posted on reddit by /u/Tycoh From my experience using the Wraith flash the main things you need to first worry about are:
- It’s not important which part of the vehicle is hit, only the shooter’s position relative to the vehicle is important.
- More levels in stealth :Takes a second to ramp up to full rate of fire.
- The medical kit immediately restores ALL your health.
- Zoidberg 5 Jan, 2014 @ 9:06am Thanks for this well written guide < > Share directly to my status Link: You need to sign in or create an account to do that.
Planetside 2 Servers
11 Sep 2014 The Magrider is the Vanu Sovereignty's main battle tank.PlanetSide 1 Discussion.Fury: 2018 © slotssmachines.com http://wontonst.blogspot.com/2013/03/planetside-2-proper-way-to-load-your-esf.html WontonST:x 21 D3GGY , Apr 27, 2014 #6 Last edited by D3GGY, Apr casino flights to biloxi 27, 2014 Octiceps Burned..Lightning General Info planetside 2 vanguard defense slot Empire New Conglomerate. 150Causes the HUD to highlight and track hostile aircraft at range of 400 meters.
- Planetside 2 magrider Which Scythe Air Defense Slot?
- And once you’ve mastered the Wraith Flash, you’re welcome to join the hard mode flash raiders by maining a turbo flash.What is the best defensive slot option for an AV Lightning?
- 200Repairs 5.63% of the vehicle's health each second.
- Can be very useful, especially for an aggressive player, because it reduces downtime between engagements significantly.shareSave level 1 forbearance 1 point · 4 years ago · edited 4 years agoOptics:
- These upgrades are also rather cheap, at least the first 4.
- 200Magburner can regen from zero to full in 30 seconds.Be wary though that you’re not going to out run vehicles or enemy ironsights out in the open.
- This allows the Flash to be effective in hit-and-run attacks, where it moves while cloaked, and briefly engages while stationary.
Reaver Reaver is the slowest ESF, and has the biggest hit box.Usually this tiny bit of damage you took before engaging your target will decide whether you end as burning rubble or escape with a tiny bit of life left. Mgm Casino Sri Lanka It is a heavily armored mining and construction vehicle. Full information about ANT is available in the Construction System Guide .
Drake – https://wsnwradio.com/extra-bank-slots-wow a variant of the Basilisk, mounted on heavy aircraft. Casino Doctors Surgery ----------------------------------------------------------------------------------------------------------------------------- (Battle Sundy with Free 3d Slots For Ipad AMS and Kobalt, so just a semi-battle sundy really.) Battle Sunderer The sunderer upgrades:Vehicle Ammo Dispenser : Poker Igra Veca Manja
Probably the most important 1000 planetside 2 vanguard defense slot cert upgrade for gambling industry money laundering the engi. 2018 © slotssmachines.com http://planetside.wikia.com/wiki/Magrider/Main Magrider/Main | PlanetSide 2 Wiki | FANDOM powered by Wikia The Magrider is the main battle tank (MBT) of the Vanu Sovereignty. Fall Poker Open Borgata It does feel a lot like the old Saron, can 1 hit infantry and has very good projectile velocity.
The only Performance Slot
- Backbone of any assault, small or large.
- Note that with this frame, when using vertical..
- Exceptions:
- Vehicle Ammo Dispenser :You can't out strafe an AP shell at any distance under 150m.
From top to bottom:It is big, easy to spot on the ground Bangor Poker Northern Ireland and just as easy to hit when landed.Recommended, especially while saving up for another gun. It's kinda stupid how they designed them.CactusLynx Tommyp2006 LIKE A BOSS!Has smallest hit box overall, and planetside 2 vanguard defense slot highest cruising bc place casino project speed. Scythe Scythe’s slim frontal profile makes it the most effective ESF in hover duels at range, in the hands of an experienced pilot.I was inspired one night after playing Planetside 2, so. Can be tricky to use at range due to low velocity and heavy projectile drop. Rate Favorite Favorited Unfavorite Share This item has been added to your Favorites .
- W and S to accelerate or decelerate. Shift to engage Afterburners . Space for upward vertical thrust.
- High damage per shot and good rate of fire.Needs to be supplemented with a bulldog at least, or better a fury.
- For now I will only cover ( in order of importance , Php Poker Script Online ground vehicles):
- And vice versa, if you stand to the side of the tank, you could be hitting it in rear armor, and still dealing only 15% more damage.I did not expect much from it and it did seem like an excuse from the devs for not addressing pressing issues (damn those landing gears!).
Check out some communities and we recommend you subscribe defense at least planetside. Wsop Poker Main Event Final Table So even the first nanoweave (only 1 cert) will let you survive the splashdamage and hopefully dive into cover.
ShareSave level 1TXR SinisterSmith 1 point · 4 years ago My suggestions would be the HEAT with a 1.5 or 1.75 m as the weapon. Best online, free Texas Holdem Sites When on mag rails, the mag rider will follow the rail and will not be.
Damaging the Sunderer or using any of its weapons will reveal it for a few seconds. Watch Belthazor’s brief video review , and read Nanite Systems’ field manual . More often than not the tankdriver will not know what hit him, because the turret will not be rendered to him and thus is invincible against the tank.
Its Games of Planetside 2. It does feel a lot like the old Saron, can 1 hit infantry and has very good projectile velocity.
There are even more advanced flash tactics i can teach you but they’re solely used for Turbo flash raiding (Rumbleking, rumblesmoking, literal flips in mid air, proper jumping techniques for the Louisiana Riverboat Casinos most stable Air-to-Ground flash attacks, etc). Top 10 Casinos In Atlantic City Primary Weapon:
There's a lot of Performance Slot And on top of that, we get a small performance gain!
- For example, 3 Tank Mines is enough to break through the shield, and 2 Tank Mines are enough to kill the naked Sunderer.
- Driver, two gunners and 9 passengers.
- The setup is for AI, so I don't bother with nano auto repair.
- That the main screw has a slot it slides in for adjustment of where the camera The Model 7115 top draw, standard ride duty holster offers a straight drop carry with Bianchi Tension Strips™, molded inside the holster for added VANGUARD ENGINE MODEL Quick-‐Swap Attachments enable the ABI Force to be configured for both dirt and bent pin removed from the receiver slot,.Nanite Auto Repair System Aphelion VEX-4 “ The Fire Suppression System is an Utility Slot certification available for every vehicle.
- Ctrl for downward vertical thrust.
- It will help you out turn enemy vehicles without slipping as much and hopefully let you turn out of a bad situation more effectively than any other chassis.
- Ineffective against infantry.
It uses a magnetic levitation system, which enables it to strafe to dodge enemy fire, and makes it good at climbing, and generally great at switching the direction of movement. It’s even possible to be an effective gun emplacement on wheels inside of urban fb.megabits.vn combat if skillful enough.
The Magrider is the main battle tank. Mines are very powerful and you should get the first upgrade on them rather sooner than later.
C75 Viper Ammunition: Lightly armored vehicles can be damaged by infantry small arms fire, whereas Heavily armored cannot. http://www.bamoaplayacar.com/casino-jobs-sioux-falls-sd
The Utility Slot Last but not least the second most useful thing for engis: I see some that are running like a regular piggyback.
Autodetection range is 100m for ground vehicles and 250m for aircraft, but it can be reduced and removed by Vehicle Stealth defensive certification. So even if you prefer infantry only firefights (like they happen in Biolabs) you better become acquainted with tanks and possibly airplanes.
- They can be heat seeking, use lock-on mechanics, laser guided or dumbfired. Various External Fuel Tanks can be used instead of a secondary weapon to increase afterburner fuel capacity and/or recharge rate.
- I have heard people discussing the option of using a restoration kit before storming into a room, but the restoration kit cannot outheal the damage you take.Facebook gives people the power.
- Whale hunters:
- Plain and simple.Proximity Repair System :
- If you like to get into the thick of fights and battle, side armor is great so you can keep a good rate of speed moving across your enemies while having some added protection.” I don't think Armour actually gives that much of a boost though - if you think about it, a 5-10% increase in resistance is only around 50 points of damage from a stock dumbfire rocket.
If the attackers are employing S-AMS Sunderers to get the job done, bring a L100 Python, of any kind, as they are all very effective at either killing infantry or killing the Sunderer itself. Hey, it is only 30 certs, go try it out, but don't be disappointed.
Flash, Sunderer, ANT, Prowler, Vanguard, Magrider, Utility Slot. When..
Forward Vanguard Shield – when activated, this ability will reduce incoming damage from top and front by 67%, and by 34% from the sides. General Tactics Tailor your loadout to the situation, this is the Lightning's greatest strength; do you need to travel a long, open field to reach the next base? https://livefreephotography.com/giochi-holdem-poker
If the gunner releases the trigger after firing planetside least 6 shots, Aphelion defense release a highly damaging blade projectile. And if you do not have AA backup, any half decent pilot - ESF or LIB - will kill you, period.
All the Roulette Jeu Flash Gratuit Utility slots maxed. 500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds.
500Activate to repair 25% of the vehicle in 5 seconds
- WARNINGS THE VANGUARD HELMET WILL PERFORM AS DESIGNED.
- Almost 3000 Certs to fully upgrade..and you need it fully upgraded to actually make a difference..is it worth it?GribbstarJohnJNukeEmSheridanpieterv.
- Galaxy is a heavily armored aircraft for transporting infantry and providing support to allied aircraft and vehicles. Galaxies have the most health than any other vehicle, but they are slow and easy to hit, and go down from concentrated fire pretty quickly. Weapons : by default, Galaxy has general-purpose machineguns mounted on all four turrets, but left and right turrets can use air-to-ground mortars and all-purpose rocket pods, and top and tail turrets can mount anti-air machineguns and AA rocket pods, for self defense and support.
- If a seat is already occupied by another player, he will get a prompt, asking if he wants to switch places with you. How to be a decent gunner Switch classes to Engineer .50Reduces damage taken from anti-tank mines by 40%.
- Any opinions from anyone?
- A good rule of thumb is to fire only on targets that your pilot is firing at, or at enemies who are already engaging your vehicle.
- Nanite auto Performance Slot:Also, you can just drive over landmines at top speed and not be hurt by them.
- The other two faction tanks often stop, and use the turret to look arround..
- The combo of the basic main gun and the AP enforcer is spreading death planetside any distance, preferably far away lol.The exact mechanic behind this is unclear, but the point is that if DS receives a huge burst of damage that should have been enough to strip off the shield and kill the Sunderer after that, it won’t actually happen.
Planetside 2 is about as spectacular as war gets; a massively multiplayer first-person shooter in which you are just a small cog in a grand war effort. You should try it. It’s great.
If you’re already playing, though, you’ll face some tough decisions. Planetside 2 is a free-to-play game, and new guns and toys are are expensive, either in time, or Station Cash.
PCGamesN mostly plays as the Terran Republic; so they are the focus in this loadout guide, we’ve spent a vast amount of Station Cash to try as many of the Terran weapons as we possible can.
We’ll add to this guide as we try more weapons and as SOE alter the balance of the game.
There is a lot you can do to your classes to make them unique and more importantly, more effective. Every class has special equipment, weapons, weapon attachments and universal upgrades. All of this can make creating a cohesive loadout quite a daunting task.
A quick note: in every loadout I recommend taking the TX1 Repeater as your pistol of choice. It’s the default pistol for all classes and does it job when it comes to those “oh shit” moments. It will net you a kill on a target if you manage to hit all your bursts and is only recommended for close range engagements. Always defer to this weapon when you have a primary weapon with a high reload time.
I also won’t be covering MAX suits, as they have three pretty self explanatory weapons for dealing with infantry, ground armour and air armour respectively.
Here are my tried and tested loadouts for each class:
Infiltrator Loadouts
Infiltrators can not only be effective from a distant, but are equally lethal in close quarters thanks to their cloaking ability. Only the close minded will ignore this, instead using them solely as a sniping class. They can move inside enemy territory with ease, allowing them to scout out enemy compositions and relay that information back to command. Using their hacking tools they can disrupt the enemies ability to resupply, while giving it to their own allies. With the new addition of SMG’s, they are now deadly if they can close the ground on their prey, quickly dispatching them with a few rounds and a slash of their knife.
Sniper
Role:
Find your closest firefight, preferably one that’s over a base. You want a vantage point that exposes your enemy the most, and most importantly can see behind the base. Getting kills is one thing, but relaying enemy reinforcements positions to fellow comrades takes priority over all. Once you have set up camp, take a second to scan the area for other potentially sneaky snipers and take them out. Avoid trying to kill zig zagging infantry and instead go for support classes like the Medic and Engineer. These are more likely to remain stationary as they go about their jobs, making life easier for you as you aim for their heads.
Don’t forget to spot targets, including enemy vehicles and incoming reinforcements. If you get spotted yourself activate stealth and choose another vantage point, which you should’ve planned beforehand.
Primary Weapon: M77-B
The default sniper weapon for the Terrans is, to be frank, terrible. It takes two headshots or up to four body shots to put an enemy down. Upgrade it as soon as you can to the M77-B.
This is the only sniper you will need as an Infiltrator.
It’s a nice and cheap 100 certs or 250 station cash.. It has one shot kill capabilities and a great fire rate for a bolt-action.
Some people prefer the RAMS .50M for its slightly higher damage and projectile speed, but in my eyes a headshot is a headshot. The RAMS .50M also costs a whopping 1000 certs or 700 Station Cash. Spend that extra resources somewhere else.
Suit Slot: Ammunition Belt
Unless you have a very patient engineer with you, you’re going to have to rely on your own ammunition supplies to last your outings. Each level gives you an extra magazine, which could be an extra five kills before you have to buck it back home.
Marksman Loadout
Role:
Although the sniper is the iconic role for an infiltrator, this loadout strikes a middle ground between sniping and being near the front lines. You will be concentrating on killing anything that moves, peppering a few controlled bursts into the enemies torso for easy kills. Ammo shouldn’t be a worry with engineers close by, so go for maximum damage. Keep in mind though that you are still fragile, so keep behind the meat shields and don’t be afraid to spot targets.
Primary Weapon: HSR-1
The HSR-1 is a great scout rifle for who like to be a little closer to the action than the typical sniper. It’s a semi-automatic with the options of a scope between 1x-6x. It costs either 1000 cert points or 700 station cash.
Suit Slot: Nanoweave Armour
You’re going to be in the firing line with this loadout, so the extra health is always a welcome addition. With this in mind however you should always run from incoming fire, using your cloak to lose the enemies attention.
Hacker Loadout
Role:
Now that Infiltrators have access to a great close quarters weapon, a spec-ops style of playing is now a possibility. Utilizing your cloak to get through the front lines and infiltrate bases, you will want to hack all the terminals you can. These will serve as your mobile resupply stations while also locking out the enemy from using them. Killing is a breeze if you can catch your enemies unaware. A simple burst of your SMG and a melee attack will suffice. If you can, hack a nearby vehicle terminal and spawn a Sunderer for your friends to spawn on to seal the deal. Don’t forget to use your Recon Detect Device to track enemy movements inside of those tight spaces.
Primary Weapon: SMG-46 Armistice
Recently introduced in Planetside 2’s second update, SMG’s bring the versatility of close quarter combat to nearly every class (apart from the MAX). The TR equivalent shines when getting close and personal, with a high rate of fire and a big magazine. They also allow you to move faster while aiming down the sights, with only a 25% movement penalty as opposed to the standard 50% suffered by other weapons. This will set you back 1000 cert points or 700 station cash. It’s expensive, a prime candidate to feature in future store sales.
Suit Slot: Advanced Shield Capacitor
This is a high risk loadout, so having a shorter delay between shield recharges helps relax those nerves in tight situations. You’re probably going to come under fire often, usually blitzing your shields before you can get away using your cloak. This suit slot helps you recover faster and more importantly, get back into the action quickly.
Light Assault Loadouts
If your favourite character of the Star Wars movies was either Boba/Jango Fett, you have come to the right place. Light Assaults have a jump jet strapped to their backs, enabling them to overcome vertical obstacles with ease. They really shine when attacking a base by jumping over the walls, or equally defending by flanking the enemies front line. They do have the lowest health and shields of all the classes, but they make up for it in maneuverability.
Skirmisher Loadout
Role:
I designed the Skirmisher for causing havoc inside an enemy base. Since you’re using a shotgun, tight and enclosed corridors are your friend. Breach the base using your jump jets and go hunting for some easy prey. Continue to utilise your jump jets even when you have breached: you can easily flank your enemies by using the rooftops. The only classes you have to be wary of are MAX’s and Heavy Assaults (if they manage to activate their shield in time), which will tear you apart. Don’t be afraid to get the hell out of dodge if you’re low on health/ammo. Your friends aren’t in the base to resupply you.
Primary Weapon: TS4 Haymaker
Shotguns in Planetside 2 are fickle weapons. You can go on a murderous killing spree one life, and miss nearly all your targets the next. It will take 2-3 hits with any of the available shotguns to score a kill, so I think the TS4 Haymaker provides the most benefit with two extra shots per magazine. Suddenly you’re looking at a potential four kills per magazine, instead of three. The TS4 Haymaker costs 1000 cert points or 700 station cash.
Suit Slot: Adrenaline Pump
While wielding a close quarter weapon, it’s important to be able to close the gap between you and your enemy. Although your jump jets will help you with this, they are more efficient at closing vertical distances. The Adrenaline Pump increases your sprint speed, making you much harder to hit while letting you get close to deal maximum damage.
Ranger Loadout
Role:
The main objective of this loadout is to constantly harass the enemy from elevated positions, making them split there fire between yourself and your incoming front line. A carbine gives you a great close and medium range capabilities, which is perfect when you’re perched atop of buildings. Don’t forget to jump into a Mosquito every now and then to get inside those pesky Biolabs, and you should be the first to raise your hand for a Galaxy drop. Caution is needed for enemies who hotdrop onto your location, so watch your six soldier!
Primary Weapon: TRAC-5
There is very little difference between all of the Terran Republic carbines. The default TRAC-5 is as good as any while being most importantly, free. Some argue that the LC2 Lynx is an upgrade, but I would argue it’s more of a sidegrade. It might have a higher fire rate, but it comes at the cost of a bigger recoil. Those extra shots are useless if they don’t hit your target.
Suit Slot: Ammunition Belt
You’re going to be on the rooftops a lot for this loadout, likely someplace where ammo is scarce. Taking this suit slot keeps you going for longer before having to retreat back to friendly faces.
Combat Medic Loadouts
Nicknamed “Harvesters”, Combat Medics get you back on your feet with their handy medical applicator. They got their morbid nickname because they are an easy class to farm experience points, taking shelter and reviving their gun-ho team mates over and over. A skilled Combat Medic however remembers that they too have a gun in their arsenal, able to balance out killing the enemy as much as keeping friends alive. Many don’t even realise that they can heal nearby teammates with their special nano-regen ability, all the while plugging bullets into the enemies front line.
Of course not, they would rather let you die only to revive you for more experience points.
Triage Loadout
Role:
This is a bog standard support role with the added benefit of being able to contribute to the fight. As much as it can be enticing to only revive fallen allies to gain a bigger chunk of xp, all your doing is creating more opportunities for the enemy to collapse on you. You will want to kill as much as heal, as being a stationary health dispenser in a stalemate isn’t going to win you that base you’re fighting over. Heal the people in the immediate area, but don’t make those rambo runs to try and be a hero. If five minutes have passed in a firefight and you haven’t spent all your ammo, you’re doing it wrong.
Primary Weapon: SABR-13
If you feel like you’re a good shot, this gun will be deadly and efficient. It has high damage and very high accuracy, boasting a two round burst for little recoil while conserving ammo. While you’re keeping your friends nice and green, you can hold your own against the incoming fire. I would advise staying out of close combat though, favouring moving forward with some friends in tow. If you don’t have the 1000 certs or 700 station cash to grab the SABR-13, the T1B Cycler is a three round burst variant of the default gun, at a much more wallet friendly 100 certs and 250 station cash.
Suit Slot: Grenade Bandolier
Having some extra healing or revive grenades can bring everyone back from a devastating attack from the enemy. It also allows you to send healing out to those in the thick of combat, while keeping your important ass safe. A dead Combat Medic likely won’t get revived since those “Harvesters” want all the experience points for themselves.
Sweeper Loadout
Role:
This loadout is intended to supplement a small group of soldiers sweeping out a base, hence the name. You will be their life blood when it comes to helping them endure the onslaught of the enemies defences. Unlike the Triage loadout, you will focus on keeping your buddies healthy more than scoring kills. By all means though, put that gun to good use, even if it’s just covering fire. This is really effective when teamed up with an Engineer and a MAX, giving them all the revives and healing they will ever need.
Primary Weapon: TS4 Haymaker / SMG-46 Armistice
You need a close quarters weapon for this loadout, either of the two will suit your needs. The TS4 Haymaker has more stopping power while the SMG-46 Armistice allows for greater mobility. It’s purely up to you which one you choose, but note that not every class can use shotguns, whereas every class apart from MAX’s can use the SMG. Hopefully that will help your decision when it comes to spending those all important resources.
Suit Slot: Flak Armour
Because you have the ability to heal yourself and your shields regenerate naturally, Flak Armour can be quite useful for those pesky grenades and rockets. If you can withstand an explosion that has taken the lives of your friends, you can get them back up to punish the enemy.
Engineer Loadouts
Master of all that is mechanical, the Engineer watch over your armour while keeping your troops full with bullets. They are also great at setting up defenses with their deployable turret, making their attackers cry with frustration. A no brainer for those that like to pilot the vast array of vehicles available to them in Planetside 2, Engineers can also be a great boon to any squad. Remember that Engineers are the only class that can repair a MAX, with Combat Medics only able to revive them.
Bus Driver Loadout
Role:
The loadout name might give it away, but you’re going to fulfill one of the most important jobs in Planetside 2. Grab yourself a Sunderer with the AMS upgrade so you’re mates can spawn at the center of the action. Your most important task is keeping that damn Sunderer alive, and you’re going to have a very fun time doing so. Every enemy will know that the key to stopping that incoming stream of reinforcements is to take out your Sunderer. The most lethal enemy is air vehicles, but you can mount the guns on the Sunderer to combat them. Don’t be afraid to relocate your Sunderer if incoming fire becomes overwhelming.
Primary Weapon: AMR-66
Think of battle rifles as a more mobile semi-automatic sniper. They pack a huge punch and have little to no recoil, allowing you to pick off targets with even modest skill. If you can find yourself a bit of suitable cover (a vehicle or your turret), you can safely shoot down targets that are beginning to threaten your position. Fire slowly and precisely to take advantage of that little recoil, even if you have a unlimited amount of ammo. The AMR-66 costs 1000 certs and 700 station cash.
Suit Slot: Utility Pouch
One of the biggest threat to your allies amour, is enemy armour. So naturally you’re going to want more of that C4 or tank mines to take care of them before they get into firing range. Use the extra supply to cover more weak spots on your defense.
Tower Defense Loadout
Role:
So you have a base that’s going to be under attack, it’s your job to defend it. Setup anti-personnel explosives at entrances and choke points. If and when they go off, you will have the added bonus of knowing you have incoming enemies. You will spend most of your time in the safety of your Mana Turret, an anti-infantry death machine with a shield to keep you safe. Set it up at a location where you can cover the most entrances into the base, or at a notoriously busy choke point. If you’re holding off the attack with ease, feel free to find a big friendly MAX and push the bad guys out of your house!
Primary Weapon: TRAC-5 (Burst)
Once again the default carbine for the Terran Republic is as good a carbine as any. With this loadout in particular, you will be using this gun as a last resort anyway, so I don’t see the point in putting any certs or cash down. If you prefer a three round burst variant of the TRAC-5, lay down the 100 certs or 250 station cash.
Suit Slot: Utility Pouch
This suit slot is key to this loadout, which is all themed around defending a base from infiltration. The more anti-personnel explosives you have, the more entrances you can cover to make your life easier the more focused you can be.
Heavy Assault Loadouts
These guys are the bread and butter of the front line, effective at murdering anything that moves. Typically seen with a big ass light machine gun, the enemy is usually forced into submission by the constant stream of bullets. Also available in their arsenal are rocket launchers, capable of taking out vehicles or enemy MAX’s. Their special ability is a great example of why they’re suited for heavy duty, allowing them to activate a secondary shield to protect them from damage.
Meat Shield Loadout
Role:
You are the spear that will smash through the enemies front lines, taking the brunt of their fortifications and obliterating them with suppression. Using your Nanite Mesh Generator shield, you can take on even those most fearsome of firepower and survive. Coupled with a Medic, you can repeatedly pummel the enemy into submission until they either give up or flee.
Primary Weapon: T9 CARV
It’s might be hard to believe, but SOE really do give you some decent default weapons. The T9 CARV has a huge rate of fire, clocking in at 750 rounds per minute. This means that the time to kill your target is ungodly short, providing you hit all your bullets. Recoil is manageable, meaning this gun performs notably at medium ranges. Anything close quarters might as well give up as you tear them apart.
Suit Slot: Nanoweave Armour
This is the “Meat Shield” loadout, so naturally you’re going to want as much buffer between you and your death as possible. Nanoweave Armour is incredibly cost efficient to start with, where one cert point gives you an extra 10% health.
“Heavy Weapons Guy” Loadout
Role:
Pure sustained fire will be your role, either shredding your enemies to pieces or keeping them locked down. A Medic accompanying you will maximise your potential, as you’re going to be making a lot of noise once that gun gets spinning. I would advise unlocking the Adrenaline Shield over using the standard Nanite Mesh Generator, as it recharges your capacitor per kill, something you’re going to be doing a lot of. Don’t be afraid to use your rocket launcher to deal with enemy armour, or infantry that are reluctant to leave the safety of their cover.
Primary Weapon: T7 Mini-Chaingun
The T7 Mini-Chaingun is no doubt the most fun use of my station cash in Planetside 2. It looks beautiful and equally deadly at it’s job. While it does take a second or two to spin up, once firing it rips apart infantry like a knife to butter. That being said, if someone catches you before you can spin up the gun, you’re as good as dead. The T7 Mini-Chaingun costs 1000 certs, or 700 station cash to unlock.
Suit Slot: Ammunition Belt
Planetside 2 Download Pc
When you’re wielding the T7 Mini-Chaingun, it’s easy to blow through your entire ammo supply in just one engagement. With the Ammunition Belt, you get an extra magazine per level, up to a maximum of two. Might not sound like much, but each magazine for the T7 Mini-Chaingun holds a hundred rounds, and can be upgraded to hold even more.